Making Volunteering More Accessible

Georgia Institute of Technology, ID 3824 - Summer 2022

Timeline

Sept-Dec 2021

Skills

Interaction Design
User Research
Branding

Tools

Figma
Google Forms

Role

Designer

Overview

Project Overview

Volunteering has a special place in my heart, but unfortunately, it's difficult to do. After volunteering at different organizations, I witnessed theses issues firsthand, and I wanted to use this studio project as an opportunity to investigate this problem and propose a solution.

Food4Lives is the primary organization that I volunteered at as a basis for a lot of the information provided as it informed a lot of the decisions made in this project. If this project continued, the goal would be to impact the Atlanta volunteering community and influence the way people think about volunteering.

The Problem

Why is it difficult?

I conducted an initial survey with 41 people, including organizers and volunteers from the non-profit Food4Lives in Atlanta. These are the key issues I discovered:

No Time

Course load was the most prominent reason why volunteers couldn't attend.

No Company

More than half of respondents expressed reluctance to volunteer alone, deterring past participation

No Transportation

At Georgia Tech's Circle K Club, only 6 out of 27 volunteers owned cars, leading to a limited schedule

These factors lead to hundreds of pounds of food going to waste at Food4Lives per year. There was an instance where, if another volunteer hadn't driven us to the organization, there wouldn't have been enough manpower to unload an entire 17' U-Haul full of food which would've all been wasted as we were the only people there.

With these focus points in mind, we asked the question...

Problem Statement

How might we streamline volunteer engagement and enhance accessibility while optimizing communication to effectively unite and mobilize participants?

Design Process

Design Process

Planning the Project Out

I followed a heuristic process for designing, starting with thorough research to define the problem. Then, I brainstormed, designed, and tested ideas until time constraints

Landscape Analysis

Once I had a problem statement, I wanted to explore what was currently on the market and what problem areas lied in those services.

Research Findings, InnerView and VolunteerMatch

InnerView is a student-exclusive platform features a ranking system but lacks in-app communication.

VolunteerMatch offers an efficient framework for organizing volunteer opportunities but is flooded with non-philanthropic options like concert security roles.

Userflow

Before jumping straight into designs, I crafted a user flow map to ensure I had a plan and designed intentionally

Design Iterations

First Iteration

Initial designs for this project was guided by the user flow that I created, and I designed out wireframes in order to just get my ideas on Figma and present the ideas themself without being influenced by aesthetics. This also provided extra time to develop the look and feel for the application and the surrounding branding.

Iteration Feedback

There was a lot of missing pieces that were brought up when I delivered this project for a critique. What did the sign in and registration process look like? How would organizers interact with this application? What kind of details would be shown for the organization and event? 

Second Iteration, Finalizing Flow

In the next iterations, I addressed the questions asked and rethought the flow a bit. As a result, I created two additional stages. The first one is "Set Up," solely for volunteers and organizers to sign up for the application and get started. The next is the "Organizer," which is separate from the rest of the flow and contains organizer-specific functions.

Results

Final Designs

As the class wrapped up, I finalized the designs I had by creating assets for this application and wrapping it nicely in branding that fits the purpose and tone of the service itself.

Responsive Designs

This application was designed with multiple breakpoints in mind to ensure that it is accessible from any device.

Next Steps

As the class concluded, there are definitely some next steps that could be taken to take this application to a product and then to the market. Fully expanding on the organizer’s view of this application would be essential, and conducting more user research to improve general features to see if this product is actually feasible in the long term.

Retrospective

This project became a valuable learning tool, teaching me to think outside of the scope of design concerns and think about issues such as privacy and How to create effective and compelling prototypes using interactionsDesign opportunities can be found anywhere with just a little digging